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Introduction
The
Internet
-Brief History
-Today's Internet
-Working
Basics
-World Wide Web
-Top 10
Reasons
Communication
-Asynchronous
-Synchronous
MultiMedia
-Streaming
-Virtual Reality
*Virtual Tours
*Avatars
Online Sources
-Field
Trips
-Lessons/Games
-On-line Courses
-Research
-Scavenger
Hunt
-Web Quests
-WebCams
Applications
-GIS
-PowerPoint
-WebCT
Security
-Copyright
-Firewalls
-Filters
The Future
-Internet2
-Wireless Class
-Quicker
Band
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Streaming:
Streaming includes real-time audio and video.
It's a technique devised for transferring data so that it can be processed
as a steady and continuous stream. With streaming, the browser or
plug-in can start displaying the data before the entire file has been
transmitted. Streaming video is a sequence of "moving images" that
are sent in compressed form over the Internet and displayed by the viewer
as they arrive. There is no wait time as the file is
downloaded and immediately there is sound/video. A special program
is required that uncompresses and sends video data to the display and
audio data to speakers. In order to view a file, an application such
as RealNetwork or
Windows Media Player
must be installed on your computer.
For a few examples of streaming video check out these web sites.
This web site is called
"AccuuWeather" which gives you current weather conditions and
other important travel information.
Maps
on the Internet
United Streaming is a web site that allows
teachers to download and view videos on line. Members can
download videos
at United Streaming
by typing in the username and password. You can search by subject and grade.
Many of the videos provide handouts and teachers guide. Underneath the
video description you will see black line master and teacher guide. For a
manual on how to
use United Streaming check out the WSKG Video Streaming User's Guide.
You can also down load sections of a video and burn it to a CD Rom for
individual or classroom use.
How can I use United Streaming?
- You can have students watching videos
individually in the computer lab or in small groups. This allows
students to watch at their own pace.
You can use this as an introductory activity
within a lesson.
You can use this as an individual activity
within a differentiated classroom.
You can use this as a make up assignment or
review activity that can be done at home or during a study hall.
Virtual Reality:
Virtual Reality (VR) - a means of synthesizing
"reality" known as "real -time". A key element of VR is the
assumption that the brain can process information more effectively when it
is presented through combining sight, sound, and touch (Hamilton & Smith,
1992). A virtual image is a powerful tool.
Students can view an actual object to see exactly what it looks like from every
angle. Students can manipulate, explore and experience things as never
thought of before. The web site, "Web3D" provides links and resources about virtual images.
The VR system is a database that has specifications to create
almost anything in the world. The other key element of VR is that it
is interactive. Input can be done through body movement, verbal commands
and devices such as gloves, a mouse or joystick as a means of interaction.
By experiencing the sensations of sight, sound, and touch, there is
definitely an internalized 'feeling' that you are actually experiencing
the 'presence' of being in that reality as an interactive participant.
An excellent example is the "Cave" at Virginia Polytechnic Institute in
Blacksburg, Virginia.
The CAVE is a multi-person, room-sized, high-resolution, 3D video and
audio environment. An excellent learning environment.

http://www.cave.vt.edu/
VR can stimulate the
participants' senses (mainly vision and hearing, and occasionally touch).
VR is being used with those who have disabilities to assist them in their
day to day duties. Many people with various physical, mental, and/or
health disabilities are taking part in research using VR.
Active
Worlds is a wonderful web site for VR. It is a 3D
Chat, Virtual Reality Building Platform. It lets you
visit and chat in incredible 3D worlds that are built by other users.
In response to the growing demand from educators, Activeworlds Inc.
launched The
Active Worlds Educational Universe (AWEDU). The AWEDU is a unique
educational community that makes the Active Worlds technology available to
educational institutions, teachers, students, and individual programs in a
focused setting. Via this community, educators are able to explore new
concepts, learning theories, creative curriculum design, and discover new
areas in social learning.
Virtual Tours: Take a virtual tour of some of these beautiful
sites. These tours makes it possible for students to visit countries
that they have never been before. Check out these web sites on
virtual reality: Palaces,
and
Life in the Whitehouse.
Take a tour on some of the most famous destinations on
Travel Ape.

Avatars:
Simply put, it's a virtual image. An avatar can resemble a person, animal
or even an object. One may wonder how this technology could be used in the
school and in the office, but it can be a great learning tool. Avatars are
a virtual representation of the user that can walk through world's created by
the software developers. Students can use these avatars to walk through
worlds like Egypt or the ruins of Troy. Dissecting a frog can be easier on
the Internet than in the classroom. Try it:
Virtual Frog Dissection/
.
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