Online gamers beware. Quake III Arena is out, and man, does it suck.
Following the history of Quake, the quality of gaming, graphics, sound and
play ability increases as each new version replaces the predecessor. When
Quake III Test hit the Internet, we jumped on it like wild wolverines. By
the time Quake III Arena hit Wal-Mart, we were dodging the electronics aisle
all together.
We had such high hopes for this game. When the teaser of Quake III Test hit
the market, gamers everywhere drooled over the exciting new levels, new
weapons, video effects and sounds. Gamers around the globe were able to
play against each other in a gory and concentrated gaming environment.
(Most of Brian's summer evenings were devoted to playing in an arena hosted by a guy in
Germany.)
The original Quake was by far the best gaming environment on the planet in
its time. It easily made the quality of its predecessor, "Doom," look
like a GameBoy game. QuakeWorld only intensified the excitement of the
original Quake by provoking millions of gamers around the world to test
their skills against others online. Clans formed and Quake quickly became
a global community.
Quake II was a phenomenon that we passed over. Looking back on the years,
we don't know why Quake II ever came out. It never struck us as being
anything special. It had higher system requirements but didn't deliver an
equally higher quality of graphics rendering.
Two years later, the first Quake III test came out. It had wonderful
graphics, stunning new sounds, and gripping playability. It was far more
addicting than the original Quake had ever been. With every week that
passed, we couldn't wait until the final game came out. We looked each
week online for possible leads in the "underground" scene, and found nothing for months. Finally, the Quake III Beta was released. Yuck.
With extremely high-end graphics, and hideously ugly characters, Quake III Beta quickly became more of an annoyance than anything else. Bots were added, (computer players that played intelligently against you), and that really enhanced the game as far as not having to go online to play anyone but yourself. Aside from that though, the Beta really did nothing for us.
We have pretty powerful machines (a PII 450, 256MB RAM, 12MB VRAM and G3 300, 224MB RAM, 6MB VRAM, respectively), and Quake III Arena won't run too smoothly on them. Good luck finding a machine that meets their stringent requirements. Even their suggested minimums are asking a lot of the average computer buyer. You have to be a serious gamer to run Quake 3, and that really bothered us. We really wanted to give it a fair shot.
At long last, the final version of Quake III Arena arrived in stores. It was everything we hoped it wouldn't be: Almost an exact duplicate of the Beta version. Our nights of online gaming across campus were over. The new Quake was in, and our favorite was out. Long live progress.